garf 18 Posted May 20, 2020 Is there a way to get an age and id attribute from continuously emitted vellum, like confetti? Share this post Link to post Share on other sites
Atom 1,230 Posted May 20, 2020 AFAIK, the standard vellum setup does not accept animated input, so @age is simply the frame number. You can assign an @id to the primitives and the solver will pass it through. Then you could post-sim process using a for loop to operate on each piece. Here is Matt's setup with that modification. ap_me_vellum_confetti_052020.hiplc Share this post Link to post Share on other sites
anim 1,211 Posted May 20, 2020 to get age, you can add POP Wrangle in your sim with something like: f@age += @TimeInc; Share this post Link to post Share on other sites
garf 18 Posted May 22, 2020 (edited) thanks Edited May 22, 2020 by garf Share this post Link to post Share on other sites