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pan.mentolka

scale vellum / struts like rigid body

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Hello houdini folk!

Quick question, is possible somehow scale the vellum struts, during simulation? what I want to achieve is simulated in dopnet in attached file. Essentially I just want enlarging pighead but in vellum, with struts. 

Thanks for any advices!

vellum_scale_like_rigidbody.hip

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use restlength scale instead of restlength (which would force exact restlength) and apply it only on the constraints you want, in your case stretch and strut but not bend

also you can experiment with tetrahedral softbodies  depending on effect you want to get, struts can feel a liffle less organic and don't have volume preservation

vellum_scale_like_rigidbody_fix.hip

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12 hours ago, anim said:

use restlength scale instead of restlength (which would force exact restlength) and apply it only on the constraints you want, in your case stretch and strut but not bend

also you can experiment with tetrahedral softbodies  depending on effect you want to get, struts can feel a liffle less organic and don't have volume preservation

vellum_scale_like_rigidbody_fix.hip

Is it possible to only enlarge an attribute?

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