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I'm trying to figure out how to create motion path curve based on an object level animation. I want to keyframe an object and procedurally create a curve that i can use for follow path. This way I can start animating the object and then tweek the motion path to refine the animation. In the same way as Adobe After Effects motion paths work. This, for me, is a more intuitive way of working compared with drawing a motion path first and then attaching the object to it with a follow path chop. Maybe i'm missing something obvious here? 

thanks,

 

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the pose tool motion path could work if there was a way to extract to curve and use it in chops. 

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