Jump to content
Sign in to follow this  
Thriftweed

Cd Rest Sop Solver

Recommended Posts

Hi there, 

I'm trying to get Cd to stick to the geometry within a sop Solver, I'm sure this is very simple as I can get it working with a noise ( @Cd = noise(@rest); )

but I can't figure out how to get it to stick Cdl, I'm still getting my head around rest positions in general.  

 

Any help would be greatly appreciated!

Thanks

 

CdRest.hiplc

Share this post


Link to post
Share on other sites

while you can type rest in the UV Attribute of your attribfrommap1 node which would base it on rest attrubte, however that's not really convenient for your image

so instead keep it set to uv and replace your rest1 node with UV Texture SOP, which will by default create planar uv's projected along Y axis and attribfrommap1 will use those to sample the image colors

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×