Jump to content
Sign in to follow this  
fresiaa

The geometry look weird.

Recommended Posts

hello guys smile.png

When I simulate it, it appears normal at first, but from the frame of 4~50 there is a layer where the object has passed, and the edge is broken.

Why does this result? I have attached a file(Houdini 18).

And I'm following the lecture, but I don't understand the attached file, so I'm posting other questions.

1. If I don't use point cloud, I don't have to put in a normal node, right?

2. I have a question about divide node in ‘outline’ subnet. I checked the remove shared edge on the divide node and deleted a lot of sides, but when I test it by connecting it to another object, all of them disappear. I wonder what conditions can be used to partially delete it.

3. I created an outline of geometry on a subnet called ‘outline’ and used it for xyzdist in attribute vop node called ‘wrangel’. However, I wonder why there is no difference in the results shown in the viewport even if I sign on the ‘outline’ subnet called ‘outline’.

sss.png

untitled2.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×