Jump to content
gpapaioa

Text terminal effect

Recommended Posts

If you enable the export of attributes from the Font SOP, you can then use an Assemble SOP to pack each letter to a single primitive based on the i@textindex attribute. With each letter as a single packed primitive, you can just group the points that represent the packed primitives based on an animated bounding box, and delete anything outside the box.

Share this post


Link to post
Share on other sites

Now we Have everything to make MoGrph Anim Text..plus control with Chops :wub:..found tutos on youtube (Spasibo)
 

fonts.gif

mographF.hipnc

  • Like 2

Share this post


Link to post
Share on other sites

Hello again. I want to build and extra feature where I set a maximum number of lines (like a computer screen) and when the terminal goes max+1, I want the code start moving up like a small computer screen. If i understand correctly "/n" is the ascii code for changing line right? My main idea is to add a bounding box around the max number of lines (screen area), count the rows, and when the rows go max+1, I will add a step with a transform node to move the entire text up, line by line. Let me know how it sounds to you or if there any other features in Font SOP that I could that easier.

Share this post


Link to post
Share on other sites

Nice idea ( Can you make some progress and post your files )...:wub:...My brother Greek

Share this post


Link to post
Share on other sites

Straight idea is to shift by size dependence and cut the rest.

But for procedural way need to find out how to calculate font size properly, with uppercase and line spacing.

 

 

typewriter_v02.hipnc

typewriter2.gif

Share this post


Link to post
Share on other sites

Hello everyone.

I have uploaded a fully procedural (indie lc) setup for the terminal. I have put a few sticky notes, plus you can read the text from a .txt file.

Thank you again fencer!

terminal_setup.rar

Edited by gpapaioa
  • Like 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×