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konstantin magnus

Volume Caustics

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I sampled refraction curves into a volume using SOPs and used the resulting density as emission inside a volume shader. 

volume_caustics.png.a374434d150d1975fd7391b9ec2b7e9c.png

Is there any way to realize volume caustics fully inside a material shader (either Mantra or Karma)?

volume_refraction.hipnc

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