Jump to content
Follyx

voronoi by approach

Recommended Posts

Posted (edited)

How would you solve that: if object A's approach is near enough on voronoid object B the voronoi becomes more detailed. Not continuosly, just one time. Both, Vex and Sops solutions are welcome....

Thought about it: just need a solution that something is happen if an object is close enough to another....

Thanks

edit: distance function in vex would be one way, simple enough. Any better solutions? is there a more elegant function in vex for it?

 

 
Edited by Follyx

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×