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Colored smoke artifacts

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Posted (edited)

On my render frame, it looks like alpha and color channels cut out part of the smoke. Density looks good but after applying Cd and Alpha those artifacts appear in my render. Does someone know how to deal with this or at least what it is?


I have approx 40-50m voxels, I believe the pixelated look comes from there.



Edited by plazadelmar

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