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sipi

vdb from particles inner core [SOLVED]

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Posted (edited)

hi,

I scattering points on a surface then I use vdb from particles on them, and finally convert the result into polygons, but I got an unwanted inner core geometry. How can I get rid of that procedurally?

image.thumb.png.0e2bb8763b2cd7271695e7f02d64b020.png

Edited by sipi

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Posted (edited)

Connectivity SOP -> Measure SOP (Volume Per Piece based on class) -> Blast SOP (@volume<=0)  

 

 

ts_delete_internal_bubbles.hip

Edited by anim

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Posted (edited)
15 minutes ago, anim said:

Connectivity SOP -> Measure SOP (Volume Per Piece based on class) -> Blast SOP (@volume<=0)  

ts_delete_internal_bubbles.hip

Thank you Anim for the quick reply!

It seems to me that this method unfortunatly doesn't work well with other geometry, I tried with a pig and the result isn't accurate.

 

ts_delete_internal_bubbles_withPig.hiplc

Edited by sipi

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16 minutes ago, sipi said:

I tried with a pig and the result isn't accurate.

right, the connectivity and blast should work on the same type, either both point or prim, I updated the setup in the pig scene

ts_delete_internal_bubbles_withPig_fix.hiplc

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Thank you very much Anim and Noobini! Both solutions works like a charm.

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