Jump to content

How to drive flip fluid with mesh or curve velocity

Recommended Posts

Posted (edited)

Hi everyone!!!
Started to study houdini.

I have separate elements with velocity setup as I want, but couldn't find a way to add any one of them to drive flip fluid.

How can I add a velocity of the mesh or curve or the volume to the flip fluid? Or maybe someone can share a tutorial about how it works?

In the end trying to create a chocolate swirl or vortex.



Edited by Dixtra

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now