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ShkYo30

ShkYo30 various work and animations ! ;-)

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Donuts & Cupcakes! What? :blink: This is the theme of my new 3D animation [V2] of dominoes falling down! :D
The goal? Have fun and training my skills in 3D simulations under Houdini v18!

Technical details :
- Houdini 18 -> Modeling, textures of Cupcakes and Donuts, rigid body dynamics simulations, placement and cameras paths.
- Blender 2.83.1 -> Textures, lights and rendering with Cycles, because Houdini's mantra is really too slow to calculate ...

Now enjoy it and leave me likes and comments, it's always a pleasure !!
:D;)

Here : https://www.youtube.com/watch?v=0sFKkirxTbk

 

Edited by ShkYo30

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Hi everyone! That's the [V1] of my new video : SOFTBODY BALLS SIMULATION ! :lol:B););)

It's the FIRST VERSION, and this is a "stacking" video! And why? Hmmm... Why not! As usual, I think it's colorful, happy, fun and oddly satisfaying! ;-)

This is another way to continue improving my skills of Houdini (from SideFX) with SoftBody Simulation, Procedural modeling and Dynamics... All objects modeling, camera paths and soft body dynamics had been made with Houdini v18

Calculating (and saving!) Balls Softbody simulation with Houdini was fast, only about 120 minutes with my AMD Ryzen 9 3900X... And for the texturing and renders, this time I used Mantra renderer directly from Houdini, many thanks to NVIDIA with their powerful Optix Denoiser which allow faster rendering with my new RTX2080Ti FE !

Only around 35 hours of rendering with my powerful PC (see below for the setup...)

Anyway, have fun with this video and enjoy the stacking of hundreds of softbody balls !! ^_^

https://www.youtube.com/watch?v=80rl4VX5x_w

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Hi everybody! Today, it's just a short mix of some Houdini tests : grains falling down, toys crashing on the floor, etc...
Why this compilation? Hmmm... Why not!

I continue to improve my skills of Houdini... ;)

All objects modeling, camera paths and soft body dynamics had been made with Houdini v18
For the texturing and renders, I used Mantra renderer directly from Houdini, with NVIDIA Optix Denoiser which allow faster rendering ! Only around 25 hours of rendering in FullHD with my PC ...

Anyway, I made these videos with fun and I hope you have fun to watch them !! :D;)

https://www.youtube.com/watch?v=Bi9RuB4KCFg

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We are the 10th of the month! My new #3d animation is online! On the menu: #softbody well shaken, with a shaker and not with a spoon :D, and a final... a must to see! ;)

All cooked with #houdini and served on a tray with #redshift, stay cool and see you soon! :lol:;)

 

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It's the 20th of the month! Small tribute to Super Mario World into my last 3d animation for his 35th anniversary!

To be seen: softbody tumbling down, with happy rebounds :D, and a new finale... not to be missed! ;)

All modeled and animated with Houdini and calculated (very quickly!) with Redshift, stay zen and see you next time for the 30th of the month!

https://www.youtube.com/watch?v=cXk-BWAw3ww

 

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We're the 30th of the month! Think : after some hours of playing TETRIS there are lots of blocks... What would happen if they came in the real World ???
An absolute flooding of Tetris pieces ! :D:D My new 3d animation show you that... Enjoy ! ;);)

https://www.youtube.com/watch?v=Qdi-3wVEFzc

All objects modeling, camera paths, rigid body dynamics and simulation had been made with Houdini v18.0.499
Calculating simulation with Houdini was faster, only 45 minutes with my AMD Ryzen 9 3900X...

For textures and renders, I used REDSHIFT 2.6 renderer, and NVIDIA Optix Denoiser to make faster renders
To render all the 3200 frames, it took about 70 hours because of the 4 camera point of view... :unsure:

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Today is October 10, the month of Halloween! A super cool theme for rolling and bouncing Pumpkins, Skulls and other Witch Hats!
My new video uses Houdini's Vellum module to simulate very kind bouncing objects (softbody), just to enjoy your time!

All objects modeling, soft body dynamics and simulation, camera paths, had been made with Houdini v18 from SideFX
Simulation calculation time with Houdini was longer than the last animation, about 200 minutes with my AMD Ryzen 9 3900X...

I used REDSHIFT v3 to render, and NVIDIA Optix Denoiser to speed up rendering process !
To render all the 2050 frames, it took only 8 hours this time because I'd simplified the textures...

Well, it's here : https://www.youtube.com/watch?v=qRVGGYkkIzE

 

 

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Hi everyone ! We're always in October, Halloween day approaching quickly... :D Today : TUMBLING OF PUMPKINS, SPIDERS, SKULLS And So on ! ^_^
Stay till the end to don't lose the final scene ! ;)

Lots of Rigid Body Pumpkins, Spiders and Skulls which tumbling allong pipes to a large Cauldron with a dynamic music !

All objects modeling, rigid body simulations, camera paths, had been made with Houdini v18.0.597
Simulation calculation time with Houdini was long (too many interacting objects I think), about 240 minutes with my AMD Ryzen 9 3900X...

And I used REDSHIFT v3.0.30 to render, and NVIDIA Optix Denoiser to speed up rendering process !
To render all the 3100 frames, it took about 30 hours this time...

Have fun with this new video and enjoy these TUMBLING PUMPKINS AND SKULLS !!! :lol:;)

https://www.youtube.com/watch?v=DpBUH0ALJA8

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Hello everybody ! This is it, Halloween Week-End! :D:D To the menu: CRAZY FLYING SNEERING SKULLS WITH BOUNCING PUMPKINS AND A MYSTERIOUS CAULDRON! ;)
And don't quit before the final scene!

In this one, there are many squishy Pumpkins and crazy flying Skulls with a mysterious Cauldron with a cool Hallloween music !

All objects modeling, objects animations, explosion, camera paths, have been made with Houdini v18.5.351 from SideFX
The explosion simulation calculation time with Houdini was very fast about 15 minutes with my AMD Ryzen 9 3900X...

As always, I used REDSHIFT v3.0.31 to render, and NVIDIA Optix Denoiser to speed up rendering process !
To render the 3350 frames, it took less than 10 hours this time...

Have fun with this Halloween Video and enjoy these CRAZY SKULLS AND BOUNCING PUMPKINS!!! :D;)

It's here :

 

Edited by ShkYo30

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Hello everyone, just a quick post to let you know that this week I launched the Facebook page for my Youtube channel, 3D Forever ! :D:lol:

You'll see behind the scenes of the making of my videos with Houdini, with screenshots and some explanations for each... ^_^

Thank you in advance to future visitors, and I hope subscribers! :D;)

It's here : https://www.facebook.com/3d.forever.funny.videos

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Hi everyone ! Today, a Weird Race between Pac-Man and... Dominoes !! What's ? Yes, it's Strange but.. WHO WILL WIN ?? :D^_^

This is my first Race Style Video, I hope you like it ! It was really funny to create for me..

All objects modeling, objects animations, camera paths, have been made with Houdini v18.5.351
The Rigid Body simulation calculation time with Houdini was very (very) fast, less than 5 minutes with my AMD Ryzen 9 3900X...

I used REDSHIFT v3.0.31 to render, and always the NVIDIA Optix Denoiser to speed up rendering process !
To render the 2281 frames, it took only about 12 hours this time...

If you want to see more about my creation process, you can visit (and follow ;)) my dedicated Facebook page, where there are many screenshots and some explanations about the main steps of the making-of...
https://www.facebook.com/3d.forever.funny.videos

Have fun with this Weird and Crazy Race between the Legendary Pac-Man and Dominoes !

https://youtu.be/JkYGFjupQzA

 

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Christmas is coming ! :D What could be better than a fun little Party to relax a bit? :D;) This is precisely the subject of my new online video since today!
Of course I modeled everything with Houdini v18.5.351, as well as the camera path and the simulation (about 80 minutes of calculations) of the dancing objects and the mechanisms that shake them.
The textures and the 3D rendering are done directly with Redshift v3.0.31 in only 14h with my two cards (RTX2080Ti + GTX1080)... :P

It's here : https://youtu.be/Ief5qWWuGQ8

Remember to visit my Facebook page dedicated to the behind the scenes of the creation of this video (as well as the others!) ;) :
https://www.facebook.com/3d.forever.funny.videos/posts/127873539126982

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Christmas is almost here! :D Today I present you a Christmas Marble Race !! The Red ball versus the Green ! Who will win ? :D;)

https://youtu.be/wr-rQ7PGaLA

Everything has been modeled with Houdini v18.5.351, including the camera path and the simulation (70 minutes of calculations) of the balls course and the mechanisms they travel.
The textures and the 3D rendering are created with Redshift v3.0.31 in about 15h with my two #Nvidia cards (RTX2080Ti + GTX1080) ... ^_^

Visit my Facebook page dedicated to the making of this video (and the others! :D;)):
https://www.facebook.com/3d.forever.funny.videos/posts/137614704819532

 

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The end of the year 2020 is here! I present to you my Happy New Year 2021 video !! With a Huge Fireworks to see ! :D

It's here : https://youtu.be/6EBUvcT6rXE


Everything was modeled with Houdini v18.5.408, including the camera path and the simulation (5 minutes of calculations), the particles calculation was done in real time.


The textures and the 3D rendering are created with Redshift v3.0.34 in about 15h with my two Nvidia cards (RTX2080Ti + GTX1080) ... ;)

 

Visit my Facebook page dedicated to the making of this video (as well as the others! ;)):
https://www.facebook.com/3d.forever.funny.videos/posts/149112147003121

 

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Firstable : HAPPY NEW YEAR 2021 !

For the 1st video of the year 2021, I present you a Compilation of Infinite LOOPS ! ;)
Everything was modeled with Houdini v18.5.408 Textures and 3D rendering are created with Redshift v3.0.34 :D

 

It's here : https://youtu.be/zgZa9JdJvy0

 

Visit my Facebook page dedicated to the making of these videos! :D;):
https://www.facebook.com/3d.forever.funny.videos

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