Jump to content
Frd

OpenGL Refraction in Viewport?

Recommended Posts

Hi,

I'd like to visualize the optical effect of looking through a procedurally generated faceted glass object in the viewport. Karma works but I'm wondering if there is a faster option with OpenGL? I know it's easy to setup a refraction material in Unreal Engine, is there maybe a simple recipe in Houdini too?

 20200528_RefractionTest.gif

Edited by Frd

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×