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Hi all!

Does Houdini have a feature to place highlights/specular reflections? I.e. you're in camera view, select a light, and press an object where you want the light to create the highlight. The light then changes position to create that highlight relative to the camera.
From the documentation it seems something like this might exist in LOPs context, but I'm looking in regular scene view.

This is a built-in function on other DCCs, so hoping Houdini have it hidden somewhere. It's very handy to place highlights on beveled edges etc.

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