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Sseast

Mass PDG model generating

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Posted (edited)

Hello,

How would you recreate this kind of video with houdini ?

I hesitate with proceduraly create one 3D model that I would then alter with some variation a hundred time using PDG pipeline and then caching out the result with the same camera with small angle/position variation.

Or apply variation only through the model texture heightmap but I am not quite sure how.

Any recommandations ?

Guillaume

Edited by Sseast

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Hi Guillaume,
if it's not about learning PDG you could simply put some time-dependent randomness into your geometry, offset displacement materials and camera parameters.

randomize.hipnc

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Thx for the inspiration, I think I'll go for the displacement texture + camera in the first place :) 

I keep PDG in mind for later as wedge node looks so powerful

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