Jump to content
wardedman14

How to get RBD glue constraints to unreal engine through HDA

Recommended Posts

Hi Everyone,

I followed this tutorial 

and everything works well but there are no constraints and it just falls apart. Does anyone know how to get glue constraints to work from houdin to UE4 through the HDA? 

here is my network. I have tried merge, attribute transfer

Thanks in advance for any help

destructionHDAPIC.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×