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HappehLemons

Getting bad results with rest on Fluid Emitters (Texture Mapping Fluids)

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Posted (edited)

I've got an emitter, and within the autodop networks flip solver I have rest enabled. I'm using an attribute wrangle with the expression v@uv = @rest;, and getting weird results with it. 

 

Here's a frame:

Rest.png.e95c2f75a7a13c27eeaa3ae9359fda64.png

 

I've seen lots of examples of people able to get awesome UVs mapped to their emitters using rest like:

Why are mine so far off?

Edited by HappehLemons

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on the ParticleFluidSurface/Surfacing/ Ouput , try Attribute radius: 10, and attribute Samples: 200.
The values depend on how many particles you have.

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