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How to manually break constraint

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It doesn't look like your sim even works without the constraints, so I would suggest fixing that first. You are missing a SOP solver attached to the rbdsolver that will change @active to 1 when @activeFrame is reached and set the @v and @w values you defined outside of the sim.

The SOP solver attached to the constraint network can do the usual thing of using a primitive wrangle, examining the attributes on both points that are part of each constraint, and deciding if the constraint should be broken by setting @group_broken = 1.

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