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LKHO

How to Control Pieces in Detail?

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I want to sim a small blast, but I can’t control it correctly. When simulating, the surrounding pieces will be moved together. How can I just break a selected one?
Project file: Fracture.hipnc

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u can set an "active" attribute to specific pieces which u want to break instead of making all the pieces active

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You've pretty much got it; as the previous post mentions, just set the piece or pieces you want static to active = 0 and the pieces you want to sim to active = 1 

fracture_edit.hipnc

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