dispname 0 Posted August 10, 2020 I have a spherical object that gets hit on one side by another spherical object and that results in the opposite side of the mesh getting pushed out as well, is there any way to stop this? It's a vellum balloon configuration. Share this post Link to post Share on other sites
Atom 1,230 Posted August 10, 2020 Are you using struts? Share this post Link to post Share on other sites