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[SOLVED] Colored smoke turns dark

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Hi gang !

 I'm stumbling across a weird issue and I'd sure like to get some insights about this. I'm trying to color a smoke simulation (having seen Steven's volume III course). But I'm getting a weird issue that I can't wrap my head around. Basically my color field gets contaminated and the disease spreads on.
here is what I mean:

I'm using both types of pyro solvers, sparse and classic. This issue happens on both.
Here is a screen of my simple scene:



If  you guys have any idea why this is happening that would be fantastic :)





Edited by tious13

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in your volumerasterizeattributes3 node, set the voxel size to same as the other (0.05)

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