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Strange Exported Video

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Hey all

I have a strange problem with my exported video from Houdini.

When I Render the Simulation out, then in any other video applications the flame is cutted out. I have render maaany other pyro stuff and thats my first time this problem have showed up.

How can I fix it? 

The files are attached. You must download all "obj" files because I have assembled the rocket from each part.

Pyro cut off after render.jpg

Starship_liftoff animation.hipnc






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looks like an alpha channel issue with the flames which get lost when blender premultilpies them. You could max() the result of a luma key with the alpha for a quick fix. Or fix the shader in houdini and re-render. Or not premult at all if possible.

Edited by nuki

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