Daniel16_16 0 Posted August 26, 2020 Hey all I have a strange problem with my exported video from Houdini. When I Render the Simulation out, then in any other video applications the flame is cutted out. I have render maaany other pyro stuff and thats my first time this problem have showed up. How can I fix it? The files are attached. You must download all "obj" files because I have assembled the rocket from each part. Starship_liftoff animation.hipnc upper_part_white.obj upper_part_black.obj middle_ring.obj first_stage.obj Wings_down.obj Share this post Link to post Share on other sites
nuki 39 Posted August 30, 2020 (edited) looks like an alpha channel issue with the flames which get lost when blender premultilpies them. You could max() the result of a luma key with the alpha for a quick fix. Or fix the shader in houdini and re-render. Or not premult at all if possible. Edited August 30, 2020 by nuki Share this post Link to post Share on other sites