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vellum grains exploding when animating attributes

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I have a simple grains simulation that is being driven by and rbd simulation.

My goal is to have the grains follow the rbd simulation for a few frames and then release from it so that it can naturally do its own thing. 

I am animating the pintoanimation and stopped attributes to do this. However, it ends up exploding in dops. Not sure why this is happening. I tried a number of things in the vellum solver but no luck

I will attach my scene for anyone that wants to take a look



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