stopa 0 Posted September 7, 2020 (edited) Hi, I would like to create an animation of blooming flower. I've created the basic setup, but I have a problem with intersecting petals. Does anyone have an idea how to get rid of those intersections without deleting whole petals? Thanks in advance for all the answers. flowertest.hiplc Edited September 7, 2020 by stopa Share this post Link to post Share on other sites
bunker 319 Posted September 7, 2020 https://entagma.com/guest-tutorial-looping-flower-petals/ Share this post Link to post Share on other sites
stopa 0 Posted September 8, 2020 Hi, thanks for the link. I've seen that tutorial, but unfortunately it doesn't solve my problem. Share this post Link to post Share on other sites
Librarian 841 Posted September 8, 2020 Hope it Helps https://www.youtube.com/watch?v=Qp-VjCHTrzo&feature=share https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_follow_targets 1 Share this post Link to post Share on other sites
duveil 7 Posted September 9, 2020 (edited) Hi search for Design x Stimulation - Lukas Vojir & Alexa Sirbu - Houdini HIVE Worldwide video then go to 28 min of that video. Lukas has some wonderful techniques. Basically you need to model the opened shape and use bend deformation to close it and put a vellum solver on it. That fixes most of the intersections. Then reverse the animation and apply another vellum solver . Edited September 9, 2020 by duveil 2 Share this post Link to post Share on other sites
stopa 0 Posted September 10, 2020 (edited) Hi, thanks for the links Librarian. And thank you duveil, that is exactly what i was looking for! Edited September 11, 2020 by stopa Share this post Link to post Share on other sites
van 0 Posted November 28, 2021 Hi Stopa, did you get this working? I added Vellum constraints like in the video duveil linked, but in the Vellum Solver the petals don't follow the Bend animation. Share this post Link to post Share on other sites