Jump to content
Sign in to follow this  
nicolas.schlafer

Choice between Ripple Solver or full Flip Sim

Recommended Posts

Hello,

I need to produce fluid animation to get close to this reference picture:

The left side should be a very soft wave hitting and bouncing on the bottle, the right side should be a bit more agitated water but still very smooth in general.

My dilemma is that i'm hesitating between "faking it" and using a mix of ripple solver and other "non-sim" ways to deform a mesh, or to go for full on flip sim.

From what i tried already, and what i read, having very calm/subtle flip sim is not easy to achieve at all, so i was thinking for now that the first "faking" solution would be more appropriate.

I would be very interested to know how you would approach this situation.

brief.thumb.jpg.5261f9b168b0457236445c08162ab25b.jpg

 

As an example, this is what i'm getting for now for the left side with a simple ripple solver and some caustics. The caustics helps a lot to make the render interesting but the movement of the ripple is a bit boring for now.

caustics01.thumb.jpg.6b50da0e74c1d97b6bf0262e8207e908.jpg

Share this post


Link to post
Share on other sites

One other option i forgot could be an Ocean Spectrum, here a first test using this method, looks probably close enough to avoid a flip sim.

test:

test_agitatedwater06.thumb.jpg.f9d1deb17f08363445343dcc7ea1fbcf.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×