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Bennell

Geometry to displacement shader

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I saw this video where you can turn geometry into displacement. https://www.youtube.com/watch?v=rwzo8LD4Tac I want to know how I can turn modeled geometry into a displacement shader. I'd like to turn the modeled geometry on the right into parameters for a displacement shader for the plane on the left shown in the picture.

Scales.JPG

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A little. Most of the jpg links are no longer there.

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