Jump to content
Sign in to follow this  
Daniele

Object along a path with speed driven by its own location on the curve.

Recommended Posts

Hey everyone,

I'm trying to build a setup of a car driving along a path, I'd like the car to accelerate and decelerate according to its location on the path.
I'd like to use points along the path as target speed points.
So, if point2 as a @target_speed=10, the closer the car gets to point2 the closer it gets to a speed of 10 kmph and so forth.


I built a simple scene to share. A box follows a curve, speed is driven by a speed parameter in chops for now.
There are points along the track with @target_speed.. but now I'm stuck!

Any ideas? Not sure if this is achievable in sops or dops is more suitable?

Thanks a lot.

Daniele

 

speed_by_proximity_to_target_v001.hiplc

Edited by Daniele

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×