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badgerfx

Shooting a bottle

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Hey houdini people,
I am trying to shoot a bottle. My approach was to

  1. take the bottle and fracture it
  2. use glue to keep it together
  3. take a bullet and give it velocity to hit the bottle
  4. Bottle breaks correctly
  5. I am happy

Well, step 4 and 5 are still missing. The bullet does bounce off and then the bottle breaks at the bottom which is kinda weird.
problem_bullet.gif.222ff4a62ff5863dedc109c35200b574.gif


Is my approach correct?
Any hints what to change/improve?
Any pointers to a topic I should look into or a tutorial?

Thanks for your input

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i suspect its just the mass of the bullet being too low. try increasing it in factors of 10 and see if it helps!

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I say do not give velocity to the bullet but instead use a transform SOP to animate it to hit the bottle and continue on its way. And use it to collide with the bottle. Might give you a better result.

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