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xtwest

Houdini fire timing is off

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I have been banging my head on my keyboard for a bit on this one. I have exported an alembic file consisting of an object that bounces up and down. I then export that object to Houdini where I perform a very basic fire simulation on the object. I then export the fire sequence out as a vdb where I import it into Cinema 4D and display the vdb with Octane render. Everything looks great the only problem is the fire object moves faster than the initial object. This should not be possible considering the fire's position is based on the position of the object. Does anybody have any suggestions on how I can fix this? *Both alembic, Cinema 4D, and Houdini files are all based on 24 frame rate

Cinema 4d.png

Houdini.png

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Looks like a bug in Cinema eh?;)

It might be units related. Do you scale anything when you move between apps?

Edited by Atom

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