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Mozzarino

bullet solver vs pop+bulletsolver multisolver

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I'm having different results in my simulations using packed rbds connected only to a bullet solver vs when using a POP source to emit the rbd packed object into a popsolver/bulletsolver multisolver.
The bulletsolver alone is giving me the expected results...

I've seen some tutorials and tips by artists that recommend the multisolver approach, because it allows control of the RBD sim using pop forces and wrangles, and thats why I'm asking this.

bullet_solver.mp4

bulletsolver.JPG

multisolver.JPG

rbd_multisolver.mp4

Edited by diogomgf

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