Mozzarino 7 Posted October 12, 2020 (edited) I'm having different results in my simulations using packed rbds connected only to a bullet solver vs when using a POP source to emit the rbd packed object into a popsolver/bulletsolver multisolver. The bulletsolver alone is giving me the expected results... I've seen some tutorials and tips by artists that recommend the multisolver approach, because it allows control of the RBD sim using pop forces and wrangles, and thats why I'm asking this. bullet_solver.mp4 rbd_multisolver.mp4 Edited October 12, 2020 by diogomgf Share this post Link to post Share on other sites