Librarian 864 Posted October 13, 2020 Just found the link and Names sharing . LINK 3 Share this post Link to post Share on other sites
Librarian 864 Posted December 14, 2020 Thanx Akira Just if Someone Have Time? ..Me and Houdini What he Do on 21:35 With 2 Transform Hmmm https://vimeo.com/489199583 Better With Chops ScorpyOD.hiplc Share this post Link to post Share on other sites
Sleng 4 Posted December 15, 2020 I been curious what he is doing in his asset He have a lot of workshops already, but never explained how it works or I missed something. But in his workflow this is pretty important moment Share this post Link to post Share on other sites
Librarian 864 Posted December 15, 2020 (edited) Hm Exact ...I'm Just happy For L-system rules that he posted ...gonna learn with Time the rest . @Sleng He posted That Test File On Twitter--Just need some Time To Tweak Edited December 15, 2020 by Librarian Share this post Link to post Share on other sites
Sleng 4 Posted December 16, 2020 (edited) Thank you! But I was talking more about his mesh resampling technic. Figured out how to do it buy my self tho.. ProceduralHardSurface.hip Edited December 16, 2020 by Sleng 2 Share this post Link to post Share on other sites
Librarian 864 Posted December 16, 2020 @Sleng Yessss Thanx Yupiiiiiiii Share this post Link to post Share on other sites
Thoi 3 Posted May 18 (edited) Thank you for this file @Sleng! This file used to work in Houdini 18 but with Houdini 19 there is a visual glitch that seem to occur starting with the node "foreach_end2". Does anyone know why this occurs? Haven't seen it on any other projects I have. If I try to move the camera the model disappears. Edited May 18 by Thoi Share this post Link to post Share on other sites
oneXone 1 Posted May 18 You can fix it with 2 steps 1 - in "fuse1" at the top of the left loop increase the snap distance to 0.0015. 2 - remove (or replace) the null named "We_are_Done_Here_2" 1 Share this post Link to post Share on other sites
Thoi 3 Posted May 18 4 hours ago, oneXone said: You can fix it with 2 steps 1 - in "fuse1" at the top of the left loop increase the snap distance to 0.0015. 2 - remove (or replace) the null named "We_are_Done_Here_2" That did it! Thank you so much @oneXone Share this post Link to post Share on other sites