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Heightfield: Lower masked area

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Hi everyone,

I have that heightfield with a deep-sea trench based on a very poor DEM and try to make it a bit nicer.
Some areas in the trench I want to lower and also make it more sharp.

I could use heightfield project and use a geometry to pull that area down, but it doesnt look so nice.

Is there a trick, how I can transform/pull down the area of the hightfield where I have the mask and also that denser mask has more value than the blurred out area?

Thx alot! :)


Edited by sant0s81

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Ahh, just got an answer from pixelpriority at Discord.

HF_Remap is the way to go...

Thx :D

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