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sadboy

Animated Noise Attrib Affecting Vellum Sim

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I'm trying to get a kind of moving inflatable skin effect, I was wondering if you could use a noise to animate the pinned points. Or moreover have the expanded bubbles move along the noise field. I have a pretty basic setup here. I'm currently just animating the Rest length scale. Would I need to use a sop solver for this? Any help would be appreciated.

Also is there a way to not have those tiny little ripples?

Many thanks!

vellum_test.hipnc

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Not sure what exactly you are trying to do but you can surely animated the pinned points and when you are pinning them if you change the pin type to animated your pinned points will react to the animation too instead of just sitting on top of the animation rigidly

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I've already tried the match animation checkbox, it does not seem to work.

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