Jump to content
Sign in to follow this  
Tomotron89

Animating Vellum stopped attribute trouble

Recommended Posts

I'm having trouble moving this simple falloff through a vellum object to activate/deactivate the stopped attribute. The attribute is definitely working, however it will not update during simulation. I can't seem to get it to work during sim. Any help would be appreciated.

vellum_falloff.hiplc

Share this post


Link to post
Share on other sites

Hi Tom !

The issue you are having is because the vellum geometry passed to the solver is actually frozen at the creation frame, and does not update the animated attributes.
What you need is to have access to that animated geo

So in your popwrangle, you can specify the input 2 to be your animated geometry (it can be anything from your maskfromgeometry to the vellumstructs), and then refer to that geo instead of the dop geometry

vellum_anim.thumb.gif.2e0ca1caefb6c796e317785a9ae31b5f.gif

Hope that helps !

vellum_falloff.hiplc

  • Like 1

Share this post


Link to post
Share on other sites

Thanks Alain great solution. Not what I was expecting. I thought perhaps something to do with the Start Frame on the vellum solver could work. But that is really cool. Didn't realise I could import data from outside up stream like that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×