osmanertasdiken 2 Posted October 21, 2020 (edited) Hi, I am currently shading an object with Arnold shaders in Houdini. In order to blend and mix multiple shaders I use curvature node, however once the object is fractured this isn't working right. Is there any way of using the non fractured object as a reference to shade the fractured one? Or any suggestions? (Basic hip file included with arnold nodes) CurvatureProblem_OD_Force.hip Edited October 21, 2020 by osmanertasdiken Share this post Link to post Share on other sites
schwungsau 272 Posted October 21, 2020 the fracture makes pretty dirty geometry. add clean node (clean everything , overlapping polygon, oirent polygone, fix manifold polygons) and after add normals node Share this post Link to post Share on other sites