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Shading fractured object with Arnold

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Hi, I am currently shading an object with Arnold shaders in Houdini. In order to blend and mix multiple shaders I use curvature node, however once the object is fractured this isn't working right. Is there any way of using the non fractured object as a reference to shade the fractured one? Or any suggestions? (Basic hip file included with arnold nodes)




Edited by osmanertasdiken

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the fracture makes pretty dirty geometry. add clean node (clean everything , overlapping polygon, oirent polygone, fix manifold polygons) and after add normals node

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