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Mantra Geo Light (depth map shadows) issuea [SOLVED]

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So when i render inside houdini (render view > render) everything looks just fine. But when I render final files to save them I keep getting this weird shadow shape. 


The light that casts this weird shadow is a geometry light with depth map shadows. When switching back to raycast shadows it's all fine. How can I fix that to have depth maps shadows?



So Sidefx says they only recommend ray-traced shadows for area lights, as they might produce artifacts. And the reason why IPR/Render View renders just fine is because IPR/Render View doesn't support depth map shadows (huh, did you guys know that?!), so it defaults to ray-traced during the render anyways.

Edited by JJ FX

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