Voxel_Wizard999 0 Posted October 30, 2020 Hello Everyone, Particles falling into the object. the particles are penetrating. I've literally tried every single suggestion on every forum and I'm still stuck with this problem. Please look into this. Things I've tried: 1. Substeps increase 2. slip-on collision 3. collision guide offset and divisions. Still, this problem exists. Can anyone help https://i.redd.it/3ziqxtmeo2l51.png Share this post Link to post Share on other sites
haggi 38 Posted October 30, 2020 As much as I know, this problem cannot be solved by simulation setting. Your surface field is not the accurate representation of the final flip surface. So what I usually do is meshing the fluid and then substract the collision surface from the liquid surface. There is even an option for this in the particleSurface SOP. Share this post Link to post Share on other sites
Atom 1,208 Posted October 30, 2020 What? you want a flat edge on the cube sides? Just boolean the sides flat. Share this post Link to post Share on other sites