Voxel_Wizard999 0 Posted October 31, 2020 (edited) hammer flip tank hammer smash flip tank I'm trying this sim with a person walking instead of the hammer guy, but because of my specs, nvdia 940MX, i5 8th gen, it's next to impossible. So I am searching ways to do it with a low res still achieving the ripples and smashes. Also, how can I make only the legs as a deforming body? I imported fbx animation. and selecting the leg geo and clicking the shell deforming body is what I am doing. Therefore only the selected mesh is moving and the rest is staying in the initial place. I just want to achieve this sim by hook or crook. Please don't tell me to up my specs. Obviously, I can't achieve ditto but If you have any idea how I can achieve this with low specs and still not miss out on the core of the sim I would be really glad. and please do tell how to make only certain parts of an fbx animation geo as a collision object. Edited October 31, 2020 by Voxel_Wizard999 Share this post Link to post Share on other sites
Librarian 532 Posted October 31, 2020 Maybe it Helps Share this post Link to post Share on other sites
nuki 37 Posted November 3, 2020 (edited) Maybe you could mix Ocean Layers and a thin, sparse Flip sim layer for the splashes. There is a masterclass showing this off here (around 1h 53m). The "guided ocean layers" shelf tool could help testing what can be achieved that way with your specs. Will have to be a pretty sparse flip sim though. If its just about splashes maybe POP fluids might be sufficient, they also use way less ram than flip iirc. Edited November 4, 2020 by nuki Share this post Link to post Share on other sites