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laurups

Input Maya geo into the HDA and use it to instance it

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I would like to input Maya geometry into the HDA, which then will do it's magic, like placing that 1 geo 100 times, and then instance it when baked.

Edited by laurups

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Turns out it's really easy to bake instanced models.

Pack your geometry in Houdini, with for example copy to points.
Open your HDA in Maya and untoggle: "Use Instance Node".

Now when baked the models will be instanced in Maya.

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