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mosssi

How to remove twist motion along a rope mesh after simulation?

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Hi there,

I made a scene for simulating a piece of rope with the help of Vellum objects. Although it looks great, I noticed that when I use a polywire sop there is a lot of twist motion that makes the rope behavior unnatural. I posted the scene here so if anyone is kind enough to look at it and give me some suggestion for fixing the rope yaw rotation.

thanks in advanced.

RopeSimulation.hip

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Hi,

maybe try constraint type hair instead of string.

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