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Ted

Brick house

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Hi everyone (that's my first post in here)

I'm trying to make a house made of bricks but I don't know how to manage the corners (my poooor brain is trying to figure it out since the beginning of the month)

I succeed in creating a brick wall (by the way I'm not sure this is the most academic/efficient way to do it so if you have any suggestion it would be a pleasure - see Capture.png ) but not the corners.

I don't want to "simply" use a copy node I need the shape to be procedural pleaaaase.

 

Capture.PNG

BUILDESTRU.hipnc

Expected.PNG

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Hi @Ted
Here you Have endless learning Edition FeELib ( with examples/You have House File (including)and Brick with Diff Normals  and almost daily Update of the new Stuff ...something Like qLib on Steroids ) and link for qLib
 

https://github.com/qLab/qLib

 

THIS
https://github.com/Fe-Elf/FeELib-for-Houdini

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34 minutes ago, Librarian said:

Hi @Ted
Here you Have endless learning Edition FeELib ( with examples/You have House File (including)and Brick with Diff Normals  and almost daily Update of the new Stuff ...something Like qLib on Steroids ) and link for qLib
 

https://github.com/qLab/qLib

 

THIS
https://github.com/Fe-Elf/FeELib-for-Houdini

wow thanks for the quick response but I'm kinda lost there is a looooot of things I can't find anything about the house/brick stuff

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59 minutes ago, konstantin magnus said:

Hi Ted,

this is what we intellectual academics would do:

bricks.jpg.db47d600b7487250376c616e63023df7.jpg

bricks.hipnc

 

this is exactly what I wanted thank you so muuuuuch!!!!!

Can you pleeeeaase just explain to me what exactly does the line "neighbourcount(0,@ptnum)==8" ? I'm reading the sideFX documentation but I didn't know about this function before

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The neighbourcount function returns the number of points a given point (in this case @ptnum) is connected to. If it matches 8 it's grouping the diagonal crossing points. 

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