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patis

Combined vertices after FBX export to 3ds Max

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Hello, I have question.

I voronoi the object in houdini. And export as fbx.

But the exported object has some of combiend vertices.

How can I fix that? Or fix in 3dsMax? Thank you :)

2020-11-19_15h16_05.gif

 

2020-11-19_15h23_13.gif

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