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Hi, I have a problem with a flip simulation. I'm trying to do a big splash but when I convert the particles to surface, it creates these strange lines or extruded polygons on the border of the box simulation. Someone knows what is happening? I've tried to modify various parameters in the particlefluidsurface node but this only change the place or the shape of this weird polygons.

Thank you very much for the help.

PD: I can't make bigger the box cause I'm limited by a real camera shot.

Splash problem.PNG

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The particleFluidSurface is an OTL, you can have a look inside to see where the issue is.

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If you have timeshifting(or timewarp related) node before your meshing, turning off reseeding particle setting(inside flipsolver) then sim again may resolve your problem ;)?

or maybe deleting extremely high velocity particles before meshing might be solve the issue?
(flattening might be reading the velocity... I'm not 100% sure though...)

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