denisVFX 0 Posted December 1, 2020 Hello! I am new to FLIP fluids simulation in Houdini and I found that FLIP fluids behaviuor totally changes depending on particle separation parameter. If I make more particles I am getting different shapes. In this Example I am trying to make a fluid splash in different directions. I am setting initial particle velocities by attribute transfer from geometry. And for example I like a shape of splash when particle separation = 0.05, but I want to get a quality mesh with nice thin shapes and round droplets, and for this I need to simulate more particles. But if I'm changing particle separation to 0.03 I have a different shape, with many small droplets and with totally different splash shape. What is wrong in my workflow? How to make a clean mesh with thin shapes, round droplets, not look like a metaballs mesh. For a reference https://www.pngitem.com/pimgs/m/312-3122129_liquid-splash-png-transparent-png.png test_splash_v01.hipnc Share this post Link to post Share on other sites
Librarian 574 Posted December 1, 2020 Play with this Setup and Combine with Your Stuff Have Fun. just make some gravitation/Force in setup for splash on Ground oi.hiplc Share this post Link to post Share on other sites
denisVFX 0 Posted December 14, 2020 Thank you very much! Your setup helped me a lot! Share this post Link to post Share on other sites