Jump to content
Sign in to follow this  

Randomizing Vellum Instance Objects

Recommended Posts

Hi everyone. I'm trying to create a setup that instances a few models randomly as vellum soft bodies. I want them to spawn four at a time, every twenty or so frames. I'm almost there I think- however my current solution involves using a switch that picks a random model based on time, so I always end up getting sets of four of the same model for every round of instancing. I feel like the solution should be relatively simple, but I don't mind changing my approach significantly if it's necessary.

I've attached a .hip file and an image. As you can see in the picture, there are very obvious groups of objects that formed at the same time:




Share this post

Link to post
Share on other sites
18 hours ago, Noobini said:

I'm not much chops in DOP so did it in SOP

Thanks, that's exactly what I was trying to accomplish! I did go back and find a way to do it in DOPs if anyone else is interested.


  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this