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Viewer state grab snap point position without input

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Hello so I've been doing a lot of stuff with viewer states as of late in Houdini 18.0 and I was wondering if it was possible to grab the snapped position that is done when snapping is enabled? 

The docs only mention grabbing the point or prim with snappingRay() or ray intersecting geo only when the geometry is supplied prior to it but I want to grab the position that for example the Multi-Snapping tool ray intersects when using Primitive already and to any geometry that is already visible in the scene viewer.


Something similar to the curve tool

Edited by shadowst17

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