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soft selection

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hi,
i want to apply any effects into geometry by it"soft selection".
in 3dsMax,  is very popular technique , it's very simply operation.

i had heared, in houdini it's attribute blur.
attribute blur work well on Polygon geometry,
but "polygon-curve" is not soft result.
What should i do?

if you can, please check  my file.

this sample apply ray_sop by "softWeight" attribute.

thanks
 

SoftSelection_v001.001.hipnc

softSelection.png

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thanks,

Can i apply Ray(Sop) and other deformation through SoftTransform(SOP)?

I want any deformation by procedual.

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Maybe this Vop Solution Helps ! You need just to Play a little bit with this ... its Sunday can't move fingers :mellow:


 

zxc.gif

SOFTG.hipnc

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I'm sorry so late.
i had found very nice tutorial about soft-selection.
"HOUDINI FOR THE ARTIST: WORKING WITH THE FALLOFF NODE"
https://lesterbanks.com/2018/11/houdini-new-falloff-node/

H.17 falloff(SOP),
but in H.18, it's distanceAlongGeometry(SOP).
distanceAlongGeometry(SOP) output "dist" atrribute.

showing H.18 version.

FallOff_SoftSelection_v001.001OD.hipnc

FallOff_SoftSelection_v001.001.png

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