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Curved velocity in vex

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Hello people.

I have created points and with my Vex code I am giving them velocity to "attack" an object, but right now my points are going in a straight line to an object. I wanted to ask if there is a way how I could make my points travel with curved velocity (like missiles in my reference photo are travelling)? I know there is POP Curve force, but I would like to find a way to do it in POP Wrangle.

mplay.mp4

example.thumb.png.41f08e47e80cf81add201532c19b1d19.png

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