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vhalldez

Procedural Monster

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Hi, the animation is procedural too..what to do the scala's fish open and close is the arc lenght of the segments of laterals lines...when the creature fold inwasrd, the arc lenght decreasse and made the scalas to open, when fold for other direction, the arc lenght increase and made the scalas's fish to close.

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Hi Librarian,
Not...I just used Lines, VOps, Wrangles creating and admnistrating attributes to manipulate PolyWires, Polyextrudes, Carves parameters  etc
This model looks complex, but it´s quite simple.

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@vhalldez Just 'was' thinking if you use UV-Texture to manipulate points and movement (with arc length Spline and measure perimeter) that you maybe use L-system. Very Nice ..just curios :wub:

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Librarian, my next step is try to do the body (including legs) 100% procedural, so modeling, so animation.. are you want to participate? Looking the progress, learning and doing tips and solutions for news problens.
If I have sucess, I will try to add. that tail for this body.

 

Well, will be a great challenge for me :lol:

 

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