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luckycaard

FLIP - Reseeding inside collision object

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Hi everyone,

I have a persistent problem with flip simulations. I have a guided ocean layer sim with a flip surface and a boat sailing (static object in the simulation DOP). The problem being that the inside of the collision boat is filled with particles every frame because of reseeding. I already have "Kill inside collision" checked in the Ocean source node and I don't want to turn off reseeding. Is there anything that can I do to avoid the reseeding inside the collision vdb? Am I missing something in the workflow?
 

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